
Ambienti immersivi
Workshop
Duration: 6 hours
Sunday, 18 October 2026 | 11:00 > 18:002026-10-18T11:00:00.000Z | Classroom 1
Price: 150,00 €
What does it mean to design an immersive experience? Not only technically, but conceptually, perceptually, spatially — how do you build an environment that the audience doesn't watch, but inhabits?
"Ambienti Immersivi" is a six-hour workshop in which FLxER opens its archive of research and artistic practice: examples, references, techniques and approaches gathered across nearly thirty years of work in the international live audiovisual scene. Not a software course, not a tutorial: a map of the territory, drawn by someone who has been crossing it since before the territory had a name.
The session explores the different families of tools and languages that define immersive creation today — from architectural projection to real-time generative systems, from video mapping to multi-channel installations — through concrete examples, reference works, and an open discussion of the creative processes behind them. The aim is not to provide definitive answers, but to sharpen the eye: learning to read an immersive space, to recognise its choices, to understand what works and why.
The workshop takes place in MAM's immersive room — 300 sqm, 27 projectors — a space that is not merely a backdrop but an integral part of the conversation: every example shown here acquires a dimension that no other context could provide.
"Ambienti Immersivi" is a six-hour workshop in which FLxER opens its archive of research and artistic practice: examples, references, techniques and approaches gathered across nearly thirty years of work in the international live audiovisual scene. Not a software course, not a tutorial: a map of the territory, drawn by someone who has been crossing it since before the territory had a name.
The session explores the different families of tools and languages that define immersive creation today — from architectural projection to real-time generative systems, from video mapping to multi-channel installations — through concrete examples, reference works, and an open discussion of the creative processes behind them. The aim is not to provide definitive answers, but to sharpen the eye: learning to read an immersive space, to recognise its choices, to understand what works and why.
The workshop takes place in MAM's immersive room — 300 sqm, 27 projectors — a space that is not merely a backdrop but an integral part of the conversation: every example shown here acquires a dimension that no other context could provide.
Author
- Promoter, producer, coder, networks enthusiast is considered a guru of the new media and the digital arts world as well as a pioneer in the Audio Visual Performing Arts, he was born in Rome in 1970.
Very interested in any kind of avant-garde, costume, music, art and experimentation, it is updated on all sorts of innovation in art, technology and communication.
In 1996, with a background in house party organization from 1988, he founded and coordinates the various activities of Flyer Communication... - FLxER Team was born in 2001 around the developing of FLxER software born from the idea of using a computer in order to realise a live video performance, similarly to what was already happening in the electronic music production/performance.
Since none of the expensive consumer video software available in the market did allow to perform in real time, the solution was to independently design and develop an application able to solve this problem.
Since 2001 many FLxER visual and audio visual shows,...

