
ERRATA installazioni interattive funzionanti come Talee
Workshop
Duration: 6 hours
Sunday, 11 October 2026 | 11:00 > 18:002026-10-11T11:00:00.000Z | Classroom 1
Price: 150,00 €
ERRATA is a workshop structured as a traversal: a set of functioning interactive installations — works by emerging artists and designers, chosen as mother plants — occupy the space. Participants inhabit them, observe them, open them conceptually and technically. They understand how they are made, what drives them, what they produce, what they cost — in economic terms, in time, in energy, in choice.
From each mother, a cutting is taken: a single hardware component, extracted as one extracts a fragment from a living plant. That fragment is grafted into a prototype of one's own. The new creation — genetically related to the mother but already something else — takes the name ERRATA.
The workshop is structured as an exposition of the material residue of performative and installation work: what it really costs to build an interactive piece, what expectations it raises in an audience, what effect it produces in space, what is sacrificed to achieve it, what remains the day after. Not the glory of the performance — its anatomy.
The botanical metaphor is not decorative: in botany, a cutting is a fragment that, separated from the mother plant, does not die — it roots, adapts, generates a new complete individual but one genetically identical to its origin. It is the idea of a DNA that propagates through detachment. ERRATA works on precisely this: the transmission of knowledge not through teaching, but through direct extraction — contact with the material, the hardware, the circuit, the design decision already made by someone else.
From each mother, a cutting is taken: a single hardware component, extracted as one extracts a fragment from a living plant. That fragment is grafted into a prototype of one's own. The new creation — genetically related to the mother but already something else — takes the name ERRATA.
The workshop is structured as an exposition of the material residue of performative and installation work: what it really costs to build an interactive piece, what expectations it raises in an audience, what effect it produces in space, what is sacrificed to achieve it, what remains the day after. Not the glory of the performance — its anatomy.
The botanical metaphor is not decorative: in botany, a cutting is a fragment that, separated from the mother plant, does not die — it roots, adapts, generates a new complete individual but one genetically identical to its origin. It is the idea of a DNA that propagates through detachment. ERRATA works on precisely this: the transmission of knowledge not through teaching, but through direct extraction — contact with the material, the hardware, the circuit, the design decision already made by someone else.
Author
- Architect | Interaction Designer, live and work in Rome. Electronics and technology expert focus his work in the field of Architecture, Design and Interactive Environment.
Since 2004 he has taught in several Italian University and Design School. He received several Prize and awards in the field of Design and Interactive Environment. In 2009, his work was selected for the publication in the European Creativity Annual.
Is co-founder of In4mal – Interaction 4 Multimedia & Architecture Lab – a group of expert...
